![]() After that, I was whisked into gameplay by watching a simple scene in which a kite-like eye on a string glided through some colors, and then I was in control. Sony Santa Monica’s new logo was looking polished with Hohokum colors for its first debut at the start of a game. Then, I started it up, watched the beginning screens, and right then and there, I knew it was going to try and be a REALLY artistic game just based on those developer and publisher logos. ![]() I didn’t watch any game trailers about it, I didn’t look at any art I just knew it would be somewhat artistic based on the logo. The first thing I ever knew about Hohokum, right before starting it up, was that it will be colorful based on the logo.
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